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	<title>The Bloggings of The_B</title>
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	<link>http://www.doubleyouteeeff.com</link>
	<description>A Stream of Consciousness</description>
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		<title>Worker B</title>
		<link>http://www.doubleyouteeeff.com/?p=852</link>
		<comments>http://www.doubleyouteeeff.com/?p=852#comments</comments>
		<pubDate>Sat, 14 Aug 2010 01:37:46 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=852</guid>
		<description><![CDATA[Again, lack of updates. Yes, I&#8217;m rubbish, blame various things. Had several new articles go up in places and I&#8217;m now doing fairly regular transcription work for both PC Gamer and Official XBox Magazine, not to mention the fact I&#8217;ve just started a brand new day job for the times when I&#8217;m not writing about [...]]]></description>
			<content:encoded><![CDATA[<p>Again, lack of updates. Yes, I&#8217;m rubbish, blame various things. Had several new articles go up in places and I&#8217;m now doing fairly regular transcription work for both PC Gamer and Official XBox Magazine, not to mention the fact I&#8217;ve just started a brand new day job for the times when I&#8217;m not writing about games so I suppose there&#8217;s been a fair amount going on.</p>
<p>However, it would be highly unlike myself if I didn&#8217;t use the blog to shamelessly pimp something I&#8217;ve done, which is why I implore you to <a href="http://www.myfavouritemagazines.co.uk/gaming/official-xbox-360-magazine-back-issues/Official-Xbox-360-Sep-10.html" target="_blank">buy the latest Official XBox Magazine</a> because yours truly has written the disk pages (I also helped with transcribing the interviews for the cover feature, but that&#8217;s not quite as noteworthy) which means I get my first official print credit for <a href="http://www.oxm.co.uk" target="_blank">Official XBox Magazine</a>. So I&#8217;m pretty proud of it, even if it is minor in the grand scheme of things. But like I said, I&#8217;m pretty shameless about the self promotion on here. Anyway, it was at all good magazine selling vendors and contained all manner of awesomeness aside from my stuff. </p>
<p>But if you absolutely must exclusively see purely the disk pages I contributed to then you&#8217;ll have to order a back issue or wait six months for me to be able to republish it should I choose to.</p>
<div align="center"><a href="http://www.myfavouritemagazines.co.uk/gaming/official-xbox-360-magazine-back-issues/Official-Xbox-360-Sep-10.html?force_sid=ee8b691b5923c522f5bfeb459b77b461&#038;" target="_blank"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/08/oxt63cover.jpg" alt="" title="OXM 63" width="166" height="229" class="aligncenter size-full wp-image-864" /></a></div>
<p>-Massive thanks to <a href="http://www.twitter.com/MrJonty" target="_blank">Jon Hicks</a> for the opportunity.</p>
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		<title>Things Grand Theft Auto Should Learn from Red Dead Redemption</title>
		<link>http://www.doubleyouteeeff.com/?p=798</link>
		<comments>http://www.doubleyouteeeff.com/?p=798#comments</comments>
		<pubDate>Tue, 01 Jun 2010 19:34:34 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=798</guid>
		<description><![CDATA[So obviously, Red Dead Redemption has a fair number of people &#8211; including myself &#8211; calling it &#8216;Grand Theft Auto with cowboys&#8217;. While this is somewhat true, there&#8217;s a few things about it that have led me to stick my neck out and say honestly that Red is in fact, the better game. Indeed, there [...]]]></description>
			<content:encoded><![CDATA[<p>So obviously, Red Dead Redemption has a fair number of people &#8211; including myself &#8211; calling it &#8216;Grand Theft Auto with cowboys&#8217;. While this is somewhat true, there&#8217;s a few things about it that have led me to stick my neck out and say honestly that Red is in fact, the better game. Indeed, there are a few things that I think Rockstar North should take on board from their stablemates (let&#8217;s say that pun was intended) for the next Grand Theft Auto game. </p>
<div align="center"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDR.jpg" alt="" title="RDR" width="420" height="236" class="aligncenter size-full wp-image-811" /></div>
<p><span id="more-798"></span></p>
<div align="center"><b>Fame!</b></div>
<div align="center"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRFame.jpg" alt="" title="RDRFame" width="420" height="236" class="aligncenter size-full wp-image-806" /></div>
<p>Something the GTA series has always been based around is the concept that you start off as a lowly member of the criminal underworld, and then slowly work your way up to criminal mastermind. The only problem is that really, you never do. Your acts may be reported in the paper, but they never feel like you did them. Of course, there are obvious reasons for not making you massively &#8216;famous&#8217; (it&#8217;d be incredibly hard to rob a bank if people knew who you were) but even the later contacts tell you &#8216;I&#8217;ve heard of you from (last mission contact)&#8217; &#8211; and you&#8217;ve got no real reason to believe them.</p>
<p>On the other hand, Red Dead measures your fame over the course of the game. Starting out as a no-name cowboy, finishing missions earns you Fame. Rather than just being a system for gameplay benefits, it also effects the gameworld itself. One of my favourite moments has been recently, riding through Armadillo (the first proper &#8216;town&#8217; you visit) with my fame at around 80% full, and random strangers literally going &#8220;there&#8217;s John Marston!&#8221; &#8220;Hey John Marston, remember me?&#8221; and actually being in awe of you. Everyone who plays a western game wants to be The Man With No Name. Because he&#8217;s so famous, he doesn&#8217;t need one.</p>
<div align="center"><b>Music</b></div>
<div align="center"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRMusic.jpg" alt="" title="RDRMusic" width="420" height="236" class="aligncenter size-full wp-image-813" /></div>
<p>GTA was really onto something with it&#8217;s licensed soundtrack for Vice City and San Andreas. Music that fit the time helped sell the atmosphere. By the time we came around to number 4 however, we were sat in the present day. And apparently we listen to all years and genres of music nowadays and WE NEVER DID BEFORE. More seriously, in the case of GTA4 the music lost all personality. Yeah sure, it was great doing a drive by to Queen&#8217;s One Vision the first time, but the ninety ninth time doesn&#8217;t have the same feel as riding on a bike to Billie Jean in 80&#8242;s Miami. Basically, the music didn&#8217;t really have a &#8216;personality&#8217; anymore in modern-day GTA. It was a little better in Lost and the Damned and Gay Tony, because then you had characters with which certain styles of music were appropriate. So the new rock stuff for Johnny and the poptastic stuff for Gay Tony added to the atmosphere. </p>
<p>In Red Dead, there are only two or three licensed tracks. They&#8217;re used incredibly sparingly and just at the exact right time. When that José González track kicks in as you reach Mexico for the first time, it&#8217;s pretty epic and one of the best moments in the game. The rest of the time, you&#8217;re listening to a more custom ambient soundtrack that&#8217;s unique to the game, while having all the hallmarks of the classic style of music we associate with Westerns. It also changes depending on where you are &#8211; head into Mexico and you get far more flamenco guitars in the soundtrack. In the desert, the sounds of the wildlife make the area feel more eerie, especially at night giving a brilliant atmosphere. In short, it&#8217;s not just what music, but how it&#8217;s used.</p>
<div align="center"><b>Friends Suck</b></div>
<p>I think I&#8217;ll just leave this video in and say: John Marston does not have &#8216;friends&#8217; that call him up every thirty seconds.</p>
<div align="center">
<div class="wpv_videoc">
<div class="wpv_video"><object data="http://www.youtube.com/v/X6bv85hoQBM" type="application/x-shockwave-flash" width="100%" height="100%"><param name="movie" value="http://www.youtube.com/v/X6bv85hoQBM"></param></object></div>
</div>
</div>
<div align="center"><b>Location, Location, Location</b></div>
<div align="center"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRView4.jpg" alt="" title="RDRView4" width="420" height="236" class="aligncenter size-full wp-image-812" /></div>
<p>OK, fair enough. Liberty City is basically modelled on New York. It has a Broadway, a Bronx and all the other things a city has. But at the end of the day, it&#8217;s still a city. And I don&#8217;t know if I&#8217;m just suffering from urban fatigue or what, but after a while modern day city buildings aren&#8217;t very interesting to look at. </p>
<p>Red Dead Redemption has a beautiful and varied environment. Whether it&#8217;s farmland of McLaren&#8217;s Ranch, the marshland of Thieves Landing, the lush deserts of Mexico or the breathtaking Manteca Falls, each area feels different in both atmosphere and there are some truly beautiful vistas to be enjoyed in this game. I would dare say it&#8217;s on most beautiful game sceneries ever list to just stand with my horse on the top of a mountain looking down on the river between Mexico and the US border states at sunset. I only wish I could take screenshots myself to show them off a bit better. I had to get these (and the other pics in this post) from the official website:</p>
<div align="center"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRView.jpg" alt="" title="RDRView" width="420" height="236" class="aligncenter size-full wp-image-808" /></p>
<p><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRView2.jpg" alt="" title="RDRView2" width="420" height="236" class="aligncenter size-full wp-image-809" /></p>
<p><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRView3.jpg" alt="" title="RDRView3" width="420" height="236" class="aligncenter size-full wp-image-810" /></p>
</div>
<div align="center"><b>Multiplayer</b></div>
<div align="center"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/06/RDRMP.jpg" alt="" title="RDRMP" width="420" height="236" class="aligncenter size-full wp-image-807" /></div>
<p>GTA4 had a Free Roam option. Provided you could find enough friends, you could join Liberty City and just go around doing random things as was your want. However, it was unstructured and in fact, pretty lonely without friends, not to mention how difficult it was to organise a multiplayer game with several of your friends and then all doing something meaningful.</p>
<p>Red Dead Redemption makes the lobby the free roam. By letting you roam around the map and putting you with upto sixteen other people, the world feels alive. Posses allow friends to get together and stick together, while the gang hideouts and the unlocking system gives games structure and goals. You can literally create your own cowboy stories with your friends. The challenges allow those who want to skin or evade the law do that, while other challenges just encourage you to work together. And then if you and your friends want to do some classic deathmatch or other structured gamemode, it&#8217;s just a button away. It&#8217;s the closest thing in multiplayer to being an MMO without being one. Having all of the strengths, while having few enough players to ensure there&#8217;s not too much griefing, the only suggestion I would say is for Rockstar to increase the playercount as even 16 players can sometimes feel a little too few.</p>
<div align="center"><b>Final Reasons RDR is Better than GTA4</b></div>
<li>Cars don&#8217;t come to you when you whistle.
<li><a href="http://www.youtube.com/watch?v=7q7v4F8r9Og" target="_blank">DONKEY LADY.</a>
<li>Goat chasing.
<li>The lasso</li>
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		<title>A Guide to Review Scores &#8211; Explained by Commenters of The Internet</title>
		<link>http://www.doubleyouteeeff.com/?p=790</link>
		<comments>http://www.doubleyouteeeff.com/?p=790#comments</comments>
		<pubDate>Wed, 05 May 2010 16:37:28 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=790</guid>
		<description><![CDATA[10 &#8211; This game isn&#8217;t actually great. We took a backhanded deal under the table. Probably in exchange for some advertising space or massive product placement that involved a lot of money and getting our quote on the front of the box. 9 &#8211; A pretty decent game, but there&#8217;s no way we can say [...]]]></description>
			<content:encoded><![CDATA[<p><strong>10</strong> &#8211; This game isn&#8217;t actually great. We took a backhanded deal under the table. Probably in exchange for some advertising space or massive product placement that involved a lot of money and getting our quote on the front of the box.</p>
<p><strong>9</strong> &#8211; A pretty decent game, but there&#8217;s no way we can say it was better than Halo 3. We&#8217;d totally mess up Metacritic otherwise.</p>
<p><strong>8</strong> &#8211; Same as 10, but it&#8217;s got some form of unpopular DRM that our readers don&#8217;t like, and so to save face we&#8217;ve had to knock points off the score and face removal from the developers Christmas lists this year.</p>
<p><strong>7</strong> &#8211; Crap. This game will make you wish you&#8217;d never purchased it. Futhermore it will go on to make you infertile and cause some form of incurable terminal illness in your children and loved ones. Avoid.</p>
<p><strong>6</strong> &#8211; The above, written by someone who doesn&#8217;t know what they&#8217;re talking about because they didn&#8217;t review Modern Warfare 2.</p>
<p><strong>5, 4, 3, 2</strong> &#8211;  There are no scores lower than six. These scores, like the caveat of needing to play a game to have an opinion on it and the concept of someone having genuine, honest reasons to think the way they do about a game are entirely fictional.</p>
<p><strong>1</strong> &#8211; It&#8217;s a casual game and thus does not matter.</p>
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		<title>A Wild Blog Update Appeared!</title>
		<link>http://www.doubleyouteeeff.com/?p=781</link>
		<comments>http://www.doubleyouteeeff.com/?p=781#comments</comments>
		<pubDate>Wed, 05 May 2010 15:01:32 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=781</guid>
		<description><![CDATA[Yes, yes. I know I&#8217;m a horrible person. Haven&#8217;t had a new post in nearly five months, and even longer before anything substantial (podcast aside) on here. While you won&#8217;t want to hear excuses I&#8217;m going to give you a flimsy one anyway, and just admit I&#8217;ve not been happy with some of the drafts [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, yes. I know I&#8217;m a horrible person. Haven&#8217;t had a new post in nearly five months, and even longer before anything substantial (podcast aside) on here. While you won&#8217;t want to hear excuses I&#8217;m going to give you a flimsy one anyway, and just admit I&#8217;ve not been happy with some of the drafts I&#8217;ve had between Christmas and now to post on here, and those that have have ended up getting posted as articles elsewhere.</p>
<p>But in some effort of making it up to the one person that is probably still reading my blog, here&#8217;s a list of the things I&#8217;ve written in the interim that have appeared elsewhere in a vague chronological order, assuming I can find it:</p>
<p><a href="http://thereticule.com/2010/03/battlefield-bad-company-2-the-verdict/" target="_blank">My review of Battlefield: Bad Company 2 over on The Reticule</a></p>
<p><a href="http://www.hullgamer.co.uk/?p=145" target="_blank">I take a look at the evolution of DRM over on my brother&#8217;s site, HullGamer.</a></p>
<p><a href="http://www.citizengame.co.uk/2010/03/when-is-dlc-not-dlc/" target="_blank">I ask some questions about DLC at Citizen Game.</a></p>
<p><a href="http://thereticule.com/2010/04/the-kids-are-alright/" target="_blank">I wonder why new takes on old franchises are often decried before they even emerge back on Reticule.</a></p>
<p><a href="http://www.hullgamer.co.uk/index.php?p=208" target="_blank">My first &#8216;proper&#8217; 360 game review appears in the form of Splinter Cell Conviction for HullGamer.</a></p>
<p><a href="http://thereticule.com/2010/04/plain-sight-the-verdict/" target="_blank">And finally, also on The Reticule, I review indie game Plain Sight.</a></p>
<p>I also caught some fish:</p>
<div align="center"><a href="http://www.doubleyouteeeff.com/wp-content/uploads/2010/05/Approval-Fish.jpg" target="_blank"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2010/05/Approval-Fish-300x225.jpg" alt="" title="Approval Fish" width="300" height="225" class="aligncenter size-medium wp-image-784" /></a></div>
<p><a href="http://www.formspring.me/benborthwick" target="_blank">Finally, I&#8217;m now jumping on the Formspring bandwagon</a>. Ask me stuff, but I can&#8217;t promise I won&#8217;t answer with &#8216;Your Mum&#8217;. Sorry.</p>
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		<title>Casting Pods</title>
		<link>http://www.doubleyouteeeff.com/?p=778</link>
		<comments>http://www.doubleyouteeeff.com/?p=778#comments</comments>
		<pubDate>Sat, 26 Dec 2009 11:46:27 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=778</guid>
		<description><![CDATA[I promised I&#8217;d have something in the works. So I would like to welcome you to my Christmas gift, the very first DoubleYouTeeEffCast. Joined by my good friend Andy Lamb we sat down and decided to talk about the year in gaming. Of course, we manage to fly readily off topic and end up about [...]]]></description>
			<content:encoded><![CDATA[<p>I promised I&#8217;d have something in the works.</p>
<div align="center"><img src="http://www.doubleyouteeeff.com/podcast/podcatlogo.jpg" alt="" /></div>
<p>So I would like to welcome you to my Christmas gift, the very first DoubleYouTeeEffCast. Joined by my good friend <a href="http://www.b0fh.co.uk" target="_blank">Andy Lamb</a> we sat down and decided to talk about the year in gaming. Of course, we manage to fly readily off topic and end up about talking about stuff from all over the decade and beyond but I&#8217;d like to think this adds character.</p>
<p>Also adding character (read: highlighting the amateurism) is my voice, all the background noises, the disappointing segways and even this running order in which I forget to actually note the times for the first few items. I&#8217;ll update it at some point, but I&#8217;m away for the next couple of days so you&#8217;ll just have to make do. </p>
<p>Download it from here &#8211; I&#8217;m not going to iTunes it yet for three reasons: one is the quality (or lack thereof) two is the fact that &#8211; for now &#8211; it&#8217;s a one off, we may do more in the future. Thirdly is I just don&#8217;t like iTunes.</p>
<p>So that running order then:<br />
Intro<br />
Duke Nukem Never<br />
Command and Conquer<br />
Pandemic<br />
Open world games 13:22<br />
Pushing Tech 16:12<br />
Valve in 2009 18:35<br />
Achivements 20:40<br />
Consoles! 23:30<br />
Games of 2009 30:50 (Ben induces Mariorage)<br />
Left 4 Dead 2 32:58<br />
Modern Warfare 2/The Problem with Boycotts 37:49<br />
Champions Online 41:08<br />
MMOs &#038; Subscriptions 45:12<br />
Indie Games of 2009 46:40 (I manage to mispronounce Spelunky spectacularly)<br />
Return of Monkey Island 57:05<br />
Games of 2010 1:04:05</p>
<p><a href="http://www.doubleyouteeeff.com/podcast/December2009WTFCast.mp3">And the link to the podcast itself.</a> Enjoy, or don&#8217;t and of course comments are open. They might be ignored but they&#8217;re certainly open.</p>
<p>Merry Christmas and Happy New Year!</p>
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		<title>Making An Effort to Unneglectify. (Also Making Up Words.)</title>
		<link>http://www.doubleyouteeeff.com/?p=773</link>
		<comments>http://www.doubleyouteeeff.com/?p=773#comments</comments>
		<pubDate>Thu, 17 Dec 2009 17:08:00 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=773</guid>
		<description><![CDATA[Oh dear, I have neglected this place somewhat of late haven&#8217;t I? Well, better change that soon then&#8230;(I&#8217;m such a tease) In the meantime, sum stuff wot I wrote: Some words on difficulty in games over at Citizen Game. Finishing off the Tales of Monkey Island reviews on The Reticule. Also my opinions on Borderlands [...]]]></description>
			<content:encoded><![CDATA[<p>Oh dear, I have neglected this place somewhat of late haven&#8217;t I? Well, better change that soon then&#8230;(I&#8217;m such a tease)</p>
<p>In the meantime, sum stuff wot I wrote:</p>
<p><a href="http://www.citizengame.co.uk/2009/11/difficulty-questions/" target="_blank">Some words on difficulty in games over at Citizen Game.</a></p>
<p><a href="http://thereticule.com/?s=tales+of+monkey+island+verdict" target="_blank">Finishing off the Tales of Monkey Island reviews on The Reticule.</a></p>
<p>Also my opinions on <a href="http://thereticule.com/2009/11/borderlands-the-verdict/" target="_blank">Borderlands</a> and <a href="http://thereticule.com/2009/12/modern-warfare-2-the-verdict/" target="_blank">Modern Warfare 2</a>, also on The Reticule.</p>
<p>And of course if there&#8217;s anything I&#8217;ve missed check <a href="http://www.doubleyouteeeff.com/?page_id=56">The Highlights</a> and in my regular reminder and hopping on the bandwaggon of futility &#8211; follow my <a href="http://www.twitter.com/the_b" target="_blank">Twitter.</a></p>
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		<title>A Salute to Alice &amp; Kev</title>
		<link>http://www.doubleyouteeeff.com/?p=767</link>
		<comments>http://www.doubleyouteeeff.com/?p=767#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:28:03 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Left 4 Sims]]></category>
		<category><![CDATA[Other People's Blogs]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=767</guid>
		<description><![CDATA[If you&#8217;re one of the people who have come here to read Left 4 Sims, please please go and gander at the latest entries on Alice &#038; Kev, the blog that helped inspire my tale. It&#8217;s just got to a heart rendering crescendo and is about to end. And I know I&#8217;m about a week [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re one of the people who have come here to read Left 4 Sims, please <em>please</em> go and gander at the latest entries on Alice &#038; Kev, the blog that helped inspire my tale. It&#8217;s just got to a heart rendering crescendo and is about to end. And I know I&#8217;m about a week late from everyone else, but I&#8217;ve been caravanning in Skegness on holiday, alright?</p>
<p><a href="http://aliceandkev.wordpress.com">Anyway, if you haven&#8217;t already go read.</a> *Sniff*</p>
<p>(Also apologies for the lack of updates over here. I&#8217;m still writing for The Reticule and Gaming Daily if you want to read my stuff (and more soon) so that along with real life issues has meant this blog has suffered as of late. I shall try and correct that in due course.)</p>
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		<title>Flippin&#8217; Awesome</title>
		<link>http://www.doubleyouteeeff.com/?p=755</link>
		<comments>http://www.doubleyouteeeff.com/?p=755#comments</comments>
		<pubDate>Fri, 21 Aug 2009 13:55:57 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=755</guid>
		<description><![CDATA[Well, I&#8217;ve just got the Flipnote Studio software that&#8217;s just been released in Europe for the DSiWare channel &#8211; it&#8217;s basically a program for DSi that lets you create animated notes complete with sound and allows you to post them onto the web. Here&#8217;s my profile page, and here is my first creation: So far, [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve just got the Flipnote Studio software that&#8217;s just been released in Europe for the DSiWare channel &#8211; it&#8217;s basically a program for DSi that lets you create animated notes complete with sound and allows you to post them onto the web. <a href="http://flipnote.hatena.com/The_B/" target="_blank">Here&#8217;s my profile page</a>, and here is my first creation:</p>
<div align="center"><object data="http://flipnote.hatena.com/js/flipplayer_s.swf" type="application/x-shockwave-flash" width="279" height="240"><param name="movie" value="http://flipnote.hatena.com/js/flipplayer_s.swf"></param><param name="FlashVars" value="did=951A2F30AA3D105E&amp;file=3D105E_090DA045E5F40_000"></param></object></div>
<p>So far, I&#8217;m really enjoying it. The software is amazingly powerful with a surprising amount of depth for something free, allowing you to add your own sounds using the Mic or indeed anything you&#8217;ve recorded with the DSi sound, and lets you import your own photos from the DSi camera.</p>
<p><a href="http://flipnote.hatena.com" target="_blank">The website is also home to some extraordinary creations.</a> These were particularly chucklesome examples:</p>
<div align="center"><object data="http://flipnote.hatena.com/js/flipplayer_s.swf" type="application/x-shockwave-flash" width="279" height="240"><param name="movie" value="http://flipnote.hatena.com/js/flipplayer_s.swf"></param><param name="FlashVars" value="did=9B00EF40CC778901&amp;file=778901_090BFB81C4938_015"></param></object></p>
<p><object data="http://ugomemo.hatena.ne.jp/js/ugoplayer_s.swf" type="application/x-shockwave-flash" width="279" height="240"><param name="movie" value="http://ugomemo.hatena.ne.jp/js/ugoplayer_s.swf"></param><param name="FlashVars" value="did=9860BEF0CC787318&amp;file=787318_090AB40828BFE_000"></param></object></div>
<p>I definitely recommend a download, and given it&#8217;s free you&#8217;ve got no excuse really if you&#8217;ve got a DSi. </p>
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		<title>Now I&#8217;m Not One To Gloat, But&#8230;</title>
		<link>http://www.doubleyouteeeff.com/?p=746</link>
		<comments>http://www.doubleyouteeeff.com/?p=746#comments</comments>
		<pubDate>Sat, 15 Aug 2009 00:21:44 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=746</guid>
		<description><![CDATA[Wait, what am I saying? Of course I am: Thanks Valve! Also Due to many requests, added server ConVar &#8220;tf_overtime_nag&#8221;. When set to 1, it keeps the broken announcer behavior CAN&#8217;T STOP THE OVERTIME!]]></description>
			<content:encoded><![CDATA[<p>Wait, what am I saying? Of course I am:</p>
<div align="center"><a href="http://www.doubleyouteeeff.com/wp-content/uploads/2009/08/Gloat.jpg"><img src="http://www.doubleyouteeeff.com/wp-content/uploads/2009/08/Gloat.jpg" alt="My lovely new shiny medal" title="My lovely new shiny medal" width="237" height="368" class="aligncenter size-full wp-image-747" /></a></div>
<p><a href="http://www.teamfortress.com/classless/hidden/today_is_a_good_day/" target="_blank">Thanks Valve!</a></p>
<p>Also<br />
<blockquote>Due to many requests, added server ConVar &#8220;tf_overtime_nag&#8221;. When set to 1, it keeps the broken announcer behavior</p></blockquote>
<p><strong>CAN&#8217;T STOP THE OVERTIME!</STRONG></p>
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		<title>Busy Busy B</title>
		<link>http://www.doubleyouteeeff.com/?p=740</link>
		<comments>http://www.doubleyouteeeff.com/?p=740#comments</comments>
		<pubDate>Tue, 04 Aug 2009 22:02:50 +0000</pubDate>
		<dc:creator>The_B</dc:creator>
				<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=740</guid>
		<description><![CDATA[So, yeah I&#8217;ve been a bit busy lately, so here I am doing the incredibly unoriginal thing and giving a quick round up of some of my things I&#8217;ve been doing lately, in case you&#8217;re too lazy to notice I&#8217;ve updated the Highlights section: Firstly I&#8217;ve been doing some reviews over on The Reticule including [...]]]></description>
			<content:encoded><![CDATA[<p>So, yeah I&#8217;ve been a bit busy lately, so here I am doing the incredibly unoriginal thing and giving a quick round up of some of my things I&#8217;ve been doing lately, in case you&#8217;re too lazy to notice I&#8217;ve updated the <a href="http://www.doubleyouteeeff.com/?page_id=56" target="_self">Highlights section</a>:</p>
<p>Firstly I&#8217;ve been doing some reviews over on <a href="http://thereticule.com" target="_blank">The Reticule</a> including <a href="http://thereticule.com/?p=3481" target="_blank">the first episode of Tales of Monkey Island</a> and <a href="http://thereticule.com/2009/07/ghostbusters-the-verdict/" target="_blank">Ghostbusters</a>, followed by conducting an Interview with one <a href="http://thereticule.com/2009/08/mark-darin-telltale-games-interview/" target="_blank">Mark Darin of Telltale games</a>, one of the designers of Tales of Monkey Island. Meanwhile in my weekly column over on <a href="http://www.gamingdaily.co.uk" target="_blank">Gaming Daily</a> I&#8217;ve been tackling subjects such as <a href="http://www.gamingdaily.co.uk/2009/aint-no-party-like-a-pc-party/" target="_blank">PCs at parties</a>, <a href="http://www.gamingdaily.co.uk/2009/unarmed-dangerous/" target="_blank">Stalingrad in Call of Duty</a> and <a href="http://www.gamingdaily.co.uk/2009/heads-up/" target="_blank">Heads Up Displays</a>.</p>
<p>And you may not have failed to notice if you do check this site frequently that I appear to have <a href="http://gamesetwatch.com/2009/07/left_4_sims_when_survivors_sto.php">attracted a</a> <a href="http://fidgit.com/archives/2009/07/left_4_dead_survivors_settle_d.php" target="_blank">lot of</a> <a href="http://kotaku.com/5325979/left-4-dead-meets-the-sims-francis-looksdifferent" target="_blank">attention for</a> my <a href="http://www.doubleyouteeeff.com/?page_id=645" target"_self">Left 4 Sims</a> piece. <a href="http://www.doubleyouteeeff.com/?p=712" target="_blank">The second part is now up</a>, if you were not aware previously. And if you are one of the many new people browsing my site via Left 4 Sims: Welcome and I hope you&#8217;ll stick around, even if it&#8217;s only if I promise to do more Left 4 Sims pieces if you do.</p>
<p>Honest.</p>
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