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- Review: Grand Theft Auto: San Andreas
- Review: The Matrix Online
- Review: Rag Doll Kung Fu
- Review: Day of Defeat: Source
- Review: Battlefield 2
- Review: Darwinia
- Review: The Matrix: Path of Neo
- Review: Prince of Persia: The Two Thrones
- Hardware Review: XBox 360 Controller for Windows
- Review: Tomb Raider: Legend
- Review: Sin Episodes: Emergence
- Review: Half Life 2: Episode One
- Review: The Ship
- Interview: Chris Peck (OuterLight)
- Review: Prey
- Review: Broken Sword 4 – The Angel Of Death
- Review: DEFCON
- Long Play – StarTopia
- Modus Operandi
- Review: Rock Legend
- Review: Audiosurf
- Review: World of Goo
- Review: Burnout Paradise – The Ultimate Box
- Malevolent Effect
- Left 4 Sims
Fuck art.
No, really. If there’s one argument that crops up time and time again in philosphical gaming debate, it’s whether games can be considered as art. Can the dystopian nightmare of City 17 be compared to Gogh’s Sunflowers? Do the high flying adventures of the Prince of Persia speak as much about the human condition than the Persistance of Memory? Well, if you’re asking my personal opinion, then you might want to read that opening sentence again. We don’t need to justify our hobby, our preferred form of entertainment in order to give it some worth. But if you want to play quite possibly one of the best titles this year – over even the biggest multi-million stuff – you could do a lot worse than surrendering a portion of your time towards World of Goo.
Finally, a review rears it’s ugly head on this place, now I finally stopped procrastinating for long enough – Go read, then come back and comment if you desire.
And yes, it really is this awesome.