- Who Am I?
- What Have I Done?
- How to Party: Hero Style!
- Review: Grand Theft Auto: San Andreas
- Review: The Matrix Online
- Review: Rag Doll Kung Fu
- Review: Day of Defeat: Source
- Review: Battlefield 2
- Review: Darwinia
- Review: The Matrix: Path of Neo
- Review: Prince of Persia: The Two Thrones
- Hardware Review: XBox 360 Controller for Windows
- Review: Tomb Raider: Legend
- Review: Sin Episodes: Emergence
- Review: Half Life 2: Episode One
- Review: The Ship
- Interview: Chris Peck (OuterLight)
- Review: Prey
- Review: Broken Sword 4 – The Angel Of Death
- Review: DEFCON
- Long Play – StarTopia
- Modus Operandi
- Review: Rock Legend
- Review: Audiosurf
- Review: World of Goo
- Review: Burnout Paradise – The Ultimate Box
- Malevolent Effect
- Left 4 Sims
Latest from TwitterMy Tweets
Latest From The Blog:
Or to put it another way for you crazy folks who are interested – Yes. I’ve lobbed up a new review to The Highlights section:
I donâ€™t drive, and I have yet to take any lessons, but I feel if anyone saw me playing Burnout Paradise this week, I fear they […]Read on... →
“Sorry to start this review on somewhat of a negative note, but having just completed the latest adventure of our favourite Patent Lawyer/Bail Bond employee George Stobbart in the latest game in what most would say is THE name in adventure games, I come away thinking that something isnÃ¢â‚¬â„¢t right. You see, ten years […]Read on... →
Today, I read a very interesting article on the future of people graduating from Computer Games realted courses by GamesIndustry.biz, posted at Eurogamer:
There’s an interesting dichotomy in the videogames industry’s message about recruiting new talent. On one hand, many job advertisements are adamant about wanting to hire only people who have […]Read on... →
A few quick gaming related subjects. Firstly, two reviews:
“Fads. Gimmicks. USPs. Hooks. Whatever you call them, you can just about guarantee these days that any first person shooter for the PC is going to have something a little bit “special” to seperate from the others. Half life 2 had the Gravity Gun, FEAR […]Read on... →
“When I first chatted about the idea for The Ship with friends, we had an amazing conversation, where the ideas just kept on coming. For each problem there was a solution, and for each solution some new gameplay emerged. The Ship had so much potential, we figured as a small company it would […]Read on... →
- Broken Swords And Nuclear Missiles
"Sorry to start this review on somewhat of a negative note, but having just completed the latest...
- 2008 Christmases
Oh, sorry. Just the one. Once again, Happy Christmas and if I don't get chance to post again before...
- Things Grand Theft Auto Should Learn from Red Dead Redemption
So obviously, Red Dead Redemption has a fair number of people - including myself - calling it ...
- Spin Off in “Not That Bad” SHOCKER!
Excuse me for using probably the most male titilating clip, but unfortunately, other than trailers...
- Three Reasons Why the Dead Island Trailer is Terrible
In case you've come here from somewhere else, please note that this is a companion post with 'Three...
Welcome to the blog of Ben Borthwick, a Freelance Games Writer based in the UK.
I've written for various places including the Official Xbox Magazine & website, Official PlayStation Magazine, Edge, PC Gamer Magazine, GamesRadar and many others. You can find plenty of examples of my work on the What Have I Done page
This is my blog in which I commit to the internet a range of thoughts and ramblings on various subjects, although the majority of them are going to be gaming related ones. These views are inevitably and assuredly my own and not those of any employer or otherwise past or present.
You can find out more about me on the Who Am I page including details on how to hire me, if you like what you see here.